Stylized character I've created for the STYLIZED STATION Channel on Youtube.
Modeling and Sculpting - Blender
Retopo and UV - Blender
Baking and Texturing - Substance Painter
Rendering - Marmoset Toolbag
Project I’ve created for the course COMPLETE GUIDE TO ZBRUSH 2023 for Nexttut Company.
Concept by Wu Shenyou
Project I’m working on where I’m teaching how to produce a complete character for games from the base mesh until the texture and render in game engine.
Project I worked for Nexttut Company, where I’m teaching how to sculpt a higihpoly character for games.
Next Stage: Retopology, UV, Bakes, Texture, Render Game Engine.
Concept: Pen Pen Gao
Frog character game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop
Frog darkness outfit game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Unreal
Phoenix character game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop
Boss Mushroom game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Unreal
Baby Mushroom game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Unreal
Water Squirt game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Also responsable for the VFX done in Unreal.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Unreal
Tree NPC game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Unreal
Clay Hand game ready for Bender Game Studio-CA for SAGE THE GAME.
Workflow Used:
Sculpture, Retopology, Topology, UV, Bake, Texturing, Shading Settings, Lights Settings, Real-time Presentation.
Model created for VFX spell.
Softwares:
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Unreal
Project I’m working on for Nexttut Company, where I’m teaching human anatomy and how to sculpt It in blender.
Female character created for blender course. Fully sculpted and rendered in blender from a sphere/cube.
It was very cool and interesting to watch how blender algorithmic works with sculpting system.
Project I worked to show the process of human skeleton, all process started from spheres and primitives forms, all process recorded like a online course.
Main focus: Anatomy
Company: Alura Cursos
Softwares: ZBrush
Stylized Character For Game I’m making and recording all the videos for my Brazilian students.
Concept by Pen Pen Gao